Post by jankenpoy on Mar 11, 2015 3:15:39 GMT 9
There are 5 races you can choose from
Hume
Originating from the Bastok region, Humes are the most common race and have spread to the farthest reaches of Vana'diel. They are characterized by their equally balanced abilities, moderate intelligence, and high level of skill in numerous areas. This combination of traits has played a large role in Bastok's growth into a prosperous nation of technology and industry.
Humes, for the most part, could be considered Vanadiel's equivalent to humans. They are both a common and popular choice of characters among FFXI players. Part of the reason for this is because they are one of the most balanced races as far as stats are concerned. Humes could be considered a “Jack of all trades,” in the sense that they are able to perform exceptionally well with any job they choose.
Hume population is primarily concentrated in Bastok, where they originated and continue to prosper.
Elvan
A race of proud warriors, the Elvaan are the founders of two legendary orders of knights in the nation of San d'Oria. Physically, they are characterized by their tall, slender bodies and pointed ears. Their unshakable pride and faith in their beliefs is visible in each of their determined faces. Both males and females of the race excel in swordsmanship. Most Elvaan seem to eschew the business world, preferring an austere lifestyle as skilled sword fighters.
The Elvaan are renowned for establishing a strict and powerful military originally divided into three sects. The Temple Knights, from which came the job Paladin, value honor and a deep, unshakable faith. The Royal Knights, on the other hand, are more secular and are involved in more missions outside the Kingdom. The third arm, the Dragon Knights, were along the lines of personal Knights to the King. The Dragoon job draws inspiration from the Dragon Knights, which no longer exist.
This race has excellent hearing, second only to that of the Mithra. Elvaan are physically the most powerful of the 5 races and the second most physically durable. They are known for being stuffy; that is, having class, and honoring a noble life. They can be quite rude to the people they look down upon and can seem rather snooty...
Taru Taru
The Tarutaru are a race of skilled magic users who call Windurst their home. Although the Tarutaru physically resemble children, their size does not reflect their age. Masters of the magical arts, the Tarutaru have honed their abilities through dutiful study of the world around them.
Their dedication and hard work fueled the rapid reconstruction of Windurst after its destruction in the Crystal War. The Tarutaru enjoy a friendly relationship with the Mithra, who call Windurst their home as well.
The Tarutaru are the most skilled race when it comes to the use of magic. They originated from the Fauregandi Region from which they were eventually led to the Sarutabaruta Region which they now call home. They are the creators of the magical automatons known as Cardians. Tarutaru children are, in fact, smaller than the adults, but the entire race has child-like proportions compared to the other races. They are among the most dedicated, yet childish races of Vanadiel. They welcomed the Mithra into their home of Windurst at some point in history, and the two races have lived together in peace and harmony ever since. The only thing threatening that peace is a race of Beastmen that call themselves the Yagudo.
Tarutaru are unique in using a network of skilled mages for teleportation around their sprawling home, Windurst. Two brothers provide a similar service for the residents of Al Zahbi and Aht Urhgan Whitegate.
A Tarutaru in Lower Jeuno, Parike-Poranke uses a unique form of "Brown Magic" to remove food effects.
Many Players tend to experience "Taru love" or "Taru Hate" which seems to be polar opposite sides of how players tend to feel about the Tarutaru.
One group seems to love the little Tarutaru players seeing them as a cute novelty and something to be adored. Others see the Tarutaru as an overly cute and annoying race, a nuisance rather than a reliable ally.
More than often though this attitude goes more to the affectionate as the Tarutaru have some of the cutest emotes and no doubt their pint size gives great appreciation when they take on more melee classes such as paladins, dark knights and monks. There have been many cases where the sheer novelty of a Tarutaru Paladin makes them far more sought after to have a pint sized tank in action. Their outrageously large MP pool also comes in handy for melee classes that rely on MP.
Mithra
The Mithra are a predominantly female race of hunters who live alongside the Tarutaru in Windurst. They are easily identified by their characteristic ears, which give them spectacular hearing ability, and their long tails, which result in an unparalleled sense of balance. They are known for their energy, curiosity, and their penchant for causing playful mischief. The Mithra enjoy a friendly relationship with the Tarutaru, and this attitude of mutual cooperation has made Windurst a nation of peace and prosperity.
A race of humanoid cats. These cat-like people live alongside the Tarutaru in Windurst and in the small town of Kazham in the Outlands. Their homeland of Gha Naboh, with its capital City of Yhoh is located on the continent of Olzhirya to the far south (according to Lehko Habhoka, the Vana'diel Tribune and the Sin Hunters).
The tails of the Mithra give them an excellent sense of balance that no other race seems to be able to compare with. This gives them the highest dexterity and agility among the races of Vana'diel, however, due to their tribal hunter culture, their lack of social grace found in other races results in a penalty in their Charisma. Like all cats, they have unbelievable energy and curiosity. Being related to cats, Mithra are the only race able to eat raw fish. Thanks to the friendly relationship with the Tarutaru (whom many Mithra view as little brothers and sisters), Windurst enjoys a peace and prosperity that is only threatened by the Yagudo, with whom Windurst shares an uneasy truce.
Only females are available as playable characters as they predominate the race. Mithran men are presumed to live on the continent of Olzhirya and its surrounding islands to the far south, and are very seldom seen in public on the continents of Quon, Mindartia, Aradjiah and presumably Ulbuka to the west. Lehko Habhoka does mention some of his travels were to Rhazowa - the frozen northern continent, although the presence of Mithran men there is pure speculation at this point.
Galka
The Galka are a hulking race of powerful warriors. The Galka's capital city, located in the Altepa desert of Zepwell Island in the southwest corner of the Quon continent, fell to an attack from giant ant creatures six hundred years ago. The surviving Galka spread throughout Vana'diel, and a large number of them eventually settled in Bastok. The sheer strength of their powerful physiques is second to none. They have used their skills to contribute to the construction and development of the numerous mines in Bastok. However, it seems that some Galka have less than fond feelings for members of the Hume race.
The Galka are the second most physically powerful out of the playable races of Vanadiel, but are the most physically durable. They originated from the Altepa Desert of Zepwell Island, but their capital was destroyed by a race of ant-like beastmen six hundred years ago in a war against the Galkan race. What remained of the Galka were forced to take refuge in other parts of Vana'diel, with the majority moving to Bastok. Unfortunately for the Galka who moved to Bastok, the Humes that lived there decided to take advantage of their new neighbors' great strength. Many of the Bastokan Galka are now members of the Bastokan Military, or its mining force.
As they are all male, Galka reproduce through a form of reincarnation. It is told that "When a Galka senses his death, he sets out on a journey to climb a high mountain and await his final moments. There, guided by a magnificent light, he gains a new body, and with that body climbs down from the mountain. However no one has ever seen this miracle take place. It may just be simple folklore. All we Galka see is one of our brothers setting off on a journey. Then, less than a year later, a new Galka child arrives in our camps." (Zeid)
It is not widely known what method, if any, the Galkan race has for dealing with decreases in number due to violent death or illness.
Hume
Originating from the Bastok region, Humes are the most common race and have spread to the farthest reaches of Vana'diel. They are characterized by their equally balanced abilities, moderate intelligence, and high level of skill in numerous areas. This combination of traits has played a large role in Bastok's growth into a prosperous nation of technology and industry.
Humes, for the most part, could be considered Vanadiel's equivalent to humans. They are both a common and popular choice of characters among FFXI players. Part of the reason for this is because they are one of the most balanced races as far as stats are concerned. Humes could be considered a “Jack of all trades,” in the sense that they are able to perform exceptionally well with any job they choose.
Hume population is primarily concentrated in Bastok, where they originated and continue to prosper.
Elvan
A race of proud warriors, the Elvaan are the founders of two legendary orders of knights in the nation of San d'Oria. Physically, they are characterized by their tall, slender bodies and pointed ears. Their unshakable pride and faith in their beliefs is visible in each of their determined faces. Both males and females of the race excel in swordsmanship. Most Elvaan seem to eschew the business world, preferring an austere lifestyle as skilled sword fighters.
The Elvaan are renowned for establishing a strict and powerful military originally divided into three sects. The Temple Knights, from which came the job Paladin, value honor and a deep, unshakable faith. The Royal Knights, on the other hand, are more secular and are involved in more missions outside the Kingdom. The third arm, the Dragon Knights, were along the lines of personal Knights to the King. The Dragoon job draws inspiration from the Dragon Knights, which no longer exist.
This race has excellent hearing, second only to that of the Mithra. Elvaan are physically the most powerful of the 5 races and the second most physically durable. They are known for being stuffy; that is, having class, and honoring a noble life. They can be quite rude to the people they look down upon and can seem rather snooty...
Taru Taru
The Tarutaru are a race of skilled magic users who call Windurst their home. Although the Tarutaru physically resemble children, their size does not reflect their age. Masters of the magical arts, the Tarutaru have honed their abilities through dutiful study of the world around them.
Their dedication and hard work fueled the rapid reconstruction of Windurst after its destruction in the Crystal War. The Tarutaru enjoy a friendly relationship with the Mithra, who call Windurst their home as well.
The Tarutaru are the most skilled race when it comes to the use of magic. They originated from the Fauregandi Region from which they were eventually led to the Sarutabaruta Region which they now call home. They are the creators of the magical automatons known as Cardians. Tarutaru children are, in fact, smaller than the adults, but the entire race has child-like proportions compared to the other races. They are among the most dedicated, yet childish races of Vanadiel. They welcomed the Mithra into their home of Windurst at some point in history, and the two races have lived together in peace and harmony ever since. The only thing threatening that peace is a race of Beastmen that call themselves the Yagudo.
Tarutaru are unique in using a network of skilled mages for teleportation around their sprawling home, Windurst. Two brothers provide a similar service for the residents of Al Zahbi and Aht Urhgan Whitegate.
A Tarutaru in Lower Jeuno, Parike-Poranke uses a unique form of "Brown Magic" to remove food effects.
Many Players tend to experience "Taru love" or "Taru Hate" which seems to be polar opposite sides of how players tend to feel about the Tarutaru.
One group seems to love the little Tarutaru players seeing them as a cute novelty and something to be adored. Others see the Tarutaru as an overly cute and annoying race, a nuisance rather than a reliable ally.
More than often though this attitude goes more to the affectionate as the Tarutaru have some of the cutest emotes and no doubt their pint size gives great appreciation when they take on more melee classes such as paladins, dark knights and monks. There have been many cases where the sheer novelty of a Tarutaru Paladin makes them far more sought after to have a pint sized tank in action. Their outrageously large MP pool also comes in handy for melee classes that rely on MP.
Mithra
The Mithra are a predominantly female race of hunters who live alongside the Tarutaru in Windurst. They are easily identified by their characteristic ears, which give them spectacular hearing ability, and their long tails, which result in an unparalleled sense of balance. They are known for their energy, curiosity, and their penchant for causing playful mischief. The Mithra enjoy a friendly relationship with the Tarutaru, and this attitude of mutual cooperation has made Windurst a nation of peace and prosperity.
A race of humanoid cats. These cat-like people live alongside the Tarutaru in Windurst and in the small town of Kazham in the Outlands. Their homeland of Gha Naboh, with its capital City of Yhoh is located on the continent of Olzhirya to the far south (according to Lehko Habhoka, the Vana'diel Tribune and the Sin Hunters).
The tails of the Mithra give them an excellent sense of balance that no other race seems to be able to compare with. This gives them the highest dexterity and agility among the races of Vana'diel, however, due to their tribal hunter culture, their lack of social grace found in other races results in a penalty in their Charisma. Like all cats, they have unbelievable energy and curiosity. Being related to cats, Mithra are the only race able to eat raw fish. Thanks to the friendly relationship with the Tarutaru (whom many Mithra view as little brothers and sisters), Windurst enjoys a peace and prosperity that is only threatened by the Yagudo, with whom Windurst shares an uneasy truce.
Only females are available as playable characters as they predominate the race. Mithran men are presumed to live on the continent of Olzhirya and its surrounding islands to the far south, and are very seldom seen in public on the continents of Quon, Mindartia, Aradjiah and presumably Ulbuka to the west. Lehko Habhoka does mention some of his travels were to Rhazowa - the frozen northern continent, although the presence of Mithran men there is pure speculation at this point.
Galka
The Galka are a hulking race of powerful warriors. The Galka's capital city, located in the Altepa desert of Zepwell Island in the southwest corner of the Quon continent, fell to an attack from giant ant creatures six hundred years ago. The surviving Galka spread throughout Vana'diel, and a large number of them eventually settled in Bastok. The sheer strength of their powerful physiques is second to none. They have used their skills to contribute to the construction and development of the numerous mines in Bastok. However, it seems that some Galka have less than fond feelings for members of the Hume race.
The Galka are the second most physically powerful out of the playable races of Vanadiel, but are the most physically durable. They originated from the Altepa Desert of Zepwell Island, but their capital was destroyed by a race of ant-like beastmen six hundred years ago in a war against the Galkan race. What remained of the Galka were forced to take refuge in other parts of Vana'diel, with the majority moving to Bastok. Unfortunately for the Galka who moved to Bastok, the Humes that lived there decided to take advantage of their new neighbors' great strength. Many of the Bastokan Galka are now members of the Bastokan Military, or its mining force.
As they are all male, Galka reproduce through a form of reincarnation. It is told that "When a Galka senses his death, he sets out on a journey to climb a high mountain and await his final moments. There, guided by a magnificent light, he gains a new body, and with that body climbs down from the mountain. However no one has ever seen this miracle take place. It may just be simple folklore. All we Galka see is one of our brothers setting off on a journey. Then, less than a year later, a new Galka child arrives in our camps." (Zeid)
It is not widely known what method, if any, the Galkan race has for dealing with decreases in number due to violent death or illness.